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Old Dec 31, 2011, 04:53 AM // 04:53   #21
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PvP and PvE are too closely linked still for one mode to be F2P and the other to not be.

Changing the business model this far in to the game's life cycle doesn't seem like a wise idea.
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Old Dec 31, 2011, 09:07 AM // 09:07   #22
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Well, at least they have trial accounts. Then it's up to you guys who wants to get free players to be aware of them and try them out. Post on non-guildwars forums, on facebook, twitter, on your mom's knitting blog etc
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Old Dec 31, 2011, 10:27 AM // 10:27   #23
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Originally Posted by Bristlebane View Post
Well, at least they have trial accounts. Then it's up to you guys who wants to get free players to be aware of them and try them out. Post on non-guildwars forums, on facebook, twitter, on your mom's knitting blog etc
A person would just play the trial then quit once they saw the problems this game has. If the F2P business model is not an option then its going to take drastic changes to help PvP out of the grave.

Anet would have to find a way to simplify game play. There's far too many skills and skill splits that deter the casual population from playing PvP. Then there's the boring game types that have been the same for 80 months strait. Best thing to do is make HA a bigger version of costume brawl with some premade builds for each profession. This would be so easy to balance to.

GvG is still flag pushing and killing the G Lord? GG on keeping it fresh. Create a unique game type for each map then I might fire up the ole guild hall again. Giving preset builds like costume brawl would help bring in casuals who can get the hang of things faster and again it would be easier to balance. You could even make more and rotate them like the flux.

Get rid of flux.

Get rid of strongboxes.

But wait a minute... you say having premade limited skill sets is not what organized PvP is about? People have been saying that for years, so I want you to do me a favor and take a step back. Do you want GWs to keep going the way it is and die or see it change and survive? People have praised the costume brawl for its power to bring people into a form of PvP and it would be an excellent way to bring fresh blood into the game by adjusting the learning curve. Just as riot brings out new champions for LoL, Anet can create new premade builds and balance them fast if one turns out to be OP.

“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.”

- Charles Darwin


Darwin may be talking about animals but GWs is in a similar boat. Stubborn PvPers have not allowed it to change and now GWs PvP faces extinction by the GW2 meteor. So it's time to decide, do you want GW to stay the way it is?

Last edited by Swingline; Dec 31, 2011 at 10:36 AM // 10:36..
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Old Dec 31, 2011, 01:41 PM // 13:41   #24
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Anet would have to find a way to simplify game play. There's far too many skills and skill splits that deter the casual population from playing PvP.
Not to sound witty, but Anet is already doing it and calling it GW2.
There's far too much work to change the skill system, and far too many skills to make it properly balanced, which is the main reason they decided to create GW2 as to fix and implement what they wanted in the game, but which was too difficult to implement in the current game.

I'm certain Anet is not going to change GW1 anymore other than bug fixes, glitches, minor skill balances, etc. Once GW2 is out we may or may not see new content for GW1 if it still have an influx of new players.
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Old Dec 31, 2011, 02:54 PM // 14:54   #25
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On theory, something should be done... I guess 45k for a celestial sigil( sometimes, the merchant isn't even offering them...) is quite too much for new comers who want to create a guild...
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Old Dec 31, 2011, 05:31 PM // 17:31   #26
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On theory, something should be done... I guess 45k for a celestial sigil( sometimes, the merchant isn't even offering them...) is quite too much for new comers who want to create a guild...
Is that why Sigils are so high at the moment? Because of the desertedness of HA?
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Old Dec 31, 2011, 06:08 PM // 18:08   #27
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Is that why Sigils are so high at the moment? Because of the desertedness of HA?
Yes, because no one is playing HA except syncers who usually quit after full run to antechamber.
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Old Dec 31, 2011, 06:30 PM // 18:30   #28
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Originally Posted by Swingline View Post
GvG is still flag pushing and killing the G Lord? GG on keeping it fresh. Create a unique game type for each map then I might fire up the ole guild hall again.
That's somehow going to simplify the learning process?

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Old Dec 31, 2011, 06:36 PM // 18:36   #29
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If no hall match is won after 1 hour acces to uw and fow won't be avaible anymore untill the next win.
I bet this would revive ha!
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Old Dec 31, 2011, 06:50 PM // 18:50   #30
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Originally Posted by Shayne Hawke View Post
PvP and PvE are too closely linked still for one mode to be F2P and the other to not be.
How so? They have already shown with the PvP-Access Kit that PvE can be easily fenced off with little downside to PvP and almost no effect on the PvE world outside of Z-key trading. PvP-only players cannot create their own guild or switch an existing guild's alliance faction, but that's all I can think of off the top of my head.

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Originally Posted by Coast View Post
If no hall match is won after 1 hour acces to uw and fow won't be avaible anymore untill the next win.
I bet this would revive ha!
Hehe yea. All you would need is any two teams of PvEers so it wouldn't be asking alot anyways.

Last edited by tealspikes; Dec 31, 2011 at 06:55 PM // 18:55..
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Old Jan 04, 2012, 02:56 PM // 14:56   #31
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GW PvP freeware would be nice idea for weekends. Freeware accounts should have limitations like some locked skills and rewards are disabled. I don't know how many will run bots just to annoy other people. Maybe some limitations for communication too to avoid extra spam and trolling.
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Old Jan 22, 2012, 10:43 AM // 10:43   #32
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Limiting Balthazar faction that low is stupid. Juts have Tolkano refuse them zkeys. Heres what would make GW PvP F2P successful.

PvE closed off(obviously)

Two character slots.

No trading

No Zkeys from Tolkano

No picking up dropped items.

No PvE rewards from PvP. Strongboxes and the HA chest will be replaced by Z coins. Z coins can only be traded for PvP weapon skins. Make an NPC that trades Z coins just for F2P accounts only.

10 Silver = 1 Gold

Using the chat system as a reward for pvp ranks. This is for people who are too stubborn to upgrade while deterring gold spammers. You unlock local chat, ally chat and whispers at any r3 pvp title. Trade will always remain locked because they can't trade anyway. Team/Guild will be the only chat unlocked until a r3 title is earned. Create a team/guild recruitment channel for F2P accounts.
I think this would be a great idea.

The chat thing might be inconvenient, but ye it would work against gold spammers. Not sure if r3 is the right treshold though, could be r1 or r2 too. As long as its enough to make it not worth a gold spammer's time.

The great thing about this system would be that if it's totally free, even at this time (6+ years after release) we'd probably see a nice influx of players. Everyone that is waiting for GW2 and never tried GW1, will definitely try the PvP if it's free. Also some other randoms that want some PvP fun might try GW instead of games like LoL.


To those who say "but GW PvP sucks now and is not fun" :

Yes GW PvP changed a lot. Skills were added, skills were changed lots of times. But I played a lot of other games in the past years (examples are LotRO, Aion, RIFT, perfect world, SWTOR, League of Legends) and none of them had a basic PvP system that was as good as GW's. The smoothness, the fact that everyone has max gear, the easily modifyable skills and equipment on PvP chars... it's all better than in any other game imo. Even with a bit less good balance than 5 years ago it's definitely worth playing, I'm still having fun whenever I play. That's why I think making the game free could make every PvP format active again.

Last edited by Veldan; Jan 22, 2012 at 10:48 AM // 10:48..
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Old Jan 22, 2012, 11:02 AM // 11:02   #33
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http://www.teamquitter.com/viewtopic...417952#p417952
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Old Jan 23, 2012, 02:10 PM // 14:10   #34
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Other then the obvious folks hoping to farm noobs for points, why on earth would we do this to ourselves? Do we not have enough RMT and regular PvP bots in the game? The game itself is a one time fee, other then that purchase its entirely F2P. Adding a completely f2p model to the game is about as counter productive as it gets.

Lets list off what we will get with a completely f2p PvP model, shall we kids?
RMT bots
PvP bots
Alts for current players to let AFK during a game
Asshats rejected from their previous games
People unwilling to ever buy a copy of the game to help support it.
An endless line of complaints about all the above from the very same people asking for it
A support staff being pushed beyond their ability
Taxing servers people already complain about during holidays with the "small number of people still playing the game"
Etc., etc., etc. ...
The list can go on for DAYS. And mind you, all that is still wrong with GW PvP will still be there. As much as people thing a mass influx of players would be a good thing for the 2-3 dying formats, they ignore that the formats themselves are what is wrong. You can't possibly believe there aren't a massive number of new players to GW every day. Just go to GToB, Shing Jea, Spamadan, hell even Pre. Look on these very forums and nearly everyday there are new posts from people joining the game for the first time, asking if its worth buying and asking for help. In those throngs of people, how many do you think make that shiny new PvP char, with its glistening level 20? Most of them! And how long do you think that gleem lasts? Until some hardcore assclown decides to make the game unbareable for the new player. Sounds like so much fun doesn't it? Get a new game, try out one of its PvP formats, get laughed at, refused, told to GTFO, die, go to PvE, so on and so forth. And you wonder why most people try it and realize they hate it? Hell, its not just the formats that are bad, its the core players that are.
F2P is nothing more then an excuse for the minority of players who help kill the dying formats to Farm new players or to get free alt accounts to Farm. Not too hard to see that.
Fix the formats, make them fun to play for everyone else (sorry fame farmers), and make them as accessible to the everyday player, not just the tiny remainder of people that help make the formats unplayable. There is a reason JQ, FA, and RA are the places you find littered with people( and before these ever so freindly "core players" respond with their typical volley of L2P, They need to be better and such, remember what it feels like to play a game, lose all the time due to lack of understanding, or experience, then get told repeatedly to leave "our" game? Yeah, no one likes being the pinata, and its hard time that you remember that.), its because they are player friendly formats. Do they have flaws? They sure as hell do, but is it any wonder why people would rather go play casually without the amount of grief supplied by their peers? Without waiting around to be farmed by people who have the ability, because they are easy targets? To never get the chance to experiment with builds and tactics? Build a format with builds you deem acceptable tell people that those are the only things that work, refuse entry to new players into experienced groups, insult, degrade and other wise push them away, and what you are left with is a sad tiny little area with no one but the "chosen few" to play. No amount of players is going to revive the way these formats are. HA is a wasteland filled with angry people with chips on their shoulders and emotes to prove they grinded long enough for some superficial epeen, GvG is a joke with the same bland playstyle and no real incentive to play(flag, fight, run, spike GL, rinse , repeat). Until some heavy changes come to the rougher formats, until there exists a way for new players to access them and to get the precious experience that vets throw in their faces, there is no help for these games.
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